Document Type
Conference Proceeding
Publication Date
2005
Abstract
There is an increasing number of video gamers who are playing games online. Previous research has demonstrated that off line gamers experience sensations of presence “the illusion of non-mediation” (Lombard & Ditton, 1997). The current study, explores through focus groups, the type of presence online gamers report experiencing. The results demonstrate that online gamers report having sensations that can be classified into all three main presence types: spatial (physical), social, and co-presence.
Version
Postprint
Recommended Citation
Bracken, C. C., Lange, R. L., & Denny, J. (2005, October). Gamers’ sensations of spatial, social, and co- presence while playing online video games. Presented to FuturePlay 2005: The First International Academic Conference on the Future of Game Design and Technology, Lansing, MI.