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Committee Members

Deborah Espy, Kristen Patacki, Karen Keptner

Abstract

Video games for physical rehabilitation have gained popularity in the clinic and community. This capstone project, completed at Cleveland State University, analyzed the physical, environmental, in-game, and real-world requirements for various Nintendo Switch games using therapeutic practice frameworks in order to incorporate them into clinical implications for health promotion and prevention.

Publication Date

Spring 2023

Keywords

Nintendo Switch, older adults, elderly, Ring Fit Adventure, Nintendo Switch Sports, PEOP, Clinical Decision-Making Framework, gaming, technology

Disciplines

Occupational Therapy

Occupational therapy’s role in using video games as an exercise modality for community dwelling older adults

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