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Committee Members
Monica Samboa, S/OT; Deborah Espy, PT, PhD
Abstract
About one-fourth of older adults are inactive. Exergaming can provide older adults with physical activity to increase their well-being. The capstone focus was to examine feasibility of the Nintendo Switch as a home exercise modality for older adults and create a Switch Clinical Decision-Making Manual. The trial study involved 4 older adults completing a 10-week Switch gaming trial, reporting feasibility, enjoyment, and motivation outcomes. The results of the study describe how the Switch is a feasible tool for older adults’ exercise engagement. Using client-centered games can help with engagement, enjoyment, and motivation to exercise.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Publication Date
Spring 2024
Keywords
Video games, Gaming, Ring Fit Adventure, Just Dance, Zumba, home exercise modality, personal feasibility, RPE, client-centered, Switch games
Disciplines
Occupational Therapy
Recommended Citation
Samboa, Monica, "Using the Nintendo Switch as an exercise modality to increase the enjoyment, motivation, and determine feasibility of the use of exergaming in community-dwelling older adults" (2024). Occupational Therapy Doctoral Student Capstone Posters. 69.
https://engagedscholarship.csuohio.edu/ot_capstone_posters/69