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Committee Members

Monica Samboa, S/OT; Deborah Espy, PT, PhD

Abstract

About one-fourth of older adults are inactive. Exergaming can provide older adults with physical activity to increase their well-being. The capstone focus was to examine feasibility of the Nintendo Switch as a home exercise modality for older adults and create a Switch Clinical Decision-Making Manual. The trial study involved 4 older adults completing a 10-week Switch gaming trial, reporting feasibility, enjoyment, and motivation outcomes. The results of the study describe how the Switch is a feasible tool for older adults’ exercise engagement. Using client-centered games can help with engagement, enjoyment, and motivation to exercise.

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Publication Date

Spring 2024

Keywords

Video games, Gaming, Ring Fit Adventure, Just Dance, Zumba, home exercise modality, personal feasibility, RPE, client-centered, Switch games

Disciplines

Occupational Therapy

Using the Nintendo Switch as an exercise modality to increase the enjoyment, motivation, and determine feasibility of the use of exergaming in community-dwelling older adults

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