Efficient Learning in Video Games and Implications for Education
Document Type
Conference Proceeding
Publication Date
2011
Publication Title
Proceedings of Society for Information Technology & Teacher Education International Conference 2011
Abstract
This study utilizes a stochastic frontier production model to examine the factors that more efficiently make students good at video games. The most notable conclusion from this analysis was that time spent playing video games during vacation weeks is much more efficient at helping a student become more competent than time spent during typical weeks. This indicates that the concentrated learning and practice time, without interruption, is more valuable than more frequent but limited amounts of time. This may have implications for formal schooling as well, relating to the debate between block scheduling and regular scheduling of classes. Particular strategies and skills in game play may also be more or less efficient according to this model.
Repository Citation
Hamlen, Karla R., "Efficient Learning in Video Games and Implications for Education" (2011). Educational Studies, Research, and Technology Department Faculty Publications. 42.
https://engagedscholarship.csuohio.edu/edc_f_facpub/42
Original Citation
Hamlen, K. (2011). Efficient learning in video games and implications for education. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 1511-1513). Chesapeake, VA: AACE.